Specific Ammunition

Optionally purchasable ammunition that complements the regular one. Intended to be very expensive and purchaseable on a single magazine basis.

Armor Piercing Ammunition

Ammunition that does increased damage on enemies with armor.

  • Purchaseable for rifles and SMG’s.
  • Increased damage on enemies with armor.
  • Decreased damage on enemies without armor.
  • Increased punch through walls/doors/etc.
  • Own ‘bullet-fly-by’ and ‘surface-hit’ sounds.

Hollow Point Ammunition

Ammunition that does horrendus damage on enemies without armor.

  • Purchaseable for rifles and SMG’s.
  • Increased damage on enemies without armor.
  • Decreased damage on enemies with armor.
  • Riocheting at walls/doors/etc.
  • Creates extraordinary large bullet holes on hit surfaces.
  • Increased “freezing” of hit enemies due to the higher stopping power.
  • Slighlty increased accuracy at distances due to the better ballistics of the bullet.
  • Own ‘bullet-fly-by’ and ‘surface-hit’ sounds.

Shuffle Ammo

  • Hitting the reload key in fast succession shuffles through available ammo (e.g. Regular, Armor Piercing and Hollow Point), then reloading the selected one.

Unload Weapon

  • Keeping the reload key pressed for >2 Secs. unloads the whole weapon (Magazine and bullet in the chamber).
Illustration on shopping for an UMP-45 AP magazine.
Illustration on shopping for an UMP-45 HP magazine.
Illustration on shopping for an regular UMP-45 magazine.
Easy visual recognition of the loaded ammunition on a rifle.
Blue tape around the mag and a tainted bullet counter indicate that hollow point ammunition is loaded.
Red tape around the mag and a tainted bullet counter indicate that armor piercing ammunition is loaded.
Regular Ammo: Bullet energy is heavily reduced by walls.
Armor Piercing Ammo: Just a slight power loss when shooting through walls.
Hollow Point Ammo: Unable to penetrate surfaces, it riochets randomly with strongly reduced bullet energy.