Adding realism to high-damage kills.
- New animation for close-up headshots from high firepower guns (e.g.AWP) on players without helmet
- Shall only trigger if damage given exceeds a certain value (e.g. 450+).
- On death, head has to be removed from victims model.
- Killed player receives an instant blackout instead of the usual fade to black.
- Has to create a huge blood stain in the impact direction.
- Increased kill reward.
- Own unique sound.